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Rogue Malfunction

Unity c#

Rogue Malfunction is a puzzle adventure where the game remaps your controls room-by-room, turning movement itself into the main obstacle.

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Summary
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Rogue Malfunction is a puzzle adventure where you control a robot fighting an external system that overrides and remaps inputs. Each room is a self-contained puzzle, and on first entry the game can remap your controls, forcing you to adapt fast.

Core systems
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Control Remapping (the main mechanic)
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  • Room-driven remaps of WASD inputs
  • The “learning curve” is the puzzle: you identify how movement is currently behaving, then route through hazards accordingly

Puzzle Rooms + Hazards
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  • Each room acts as a contained challenge space
  • Focus on layout reading + timing movement around traps

Build scope (current)
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Current build includes:

  • One complete control-remapping puzzle
  • Isometric movement and hazard navigation
  • Core shifting-input mechanic

Controls
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  • W / A / S / D: Move (intentionally remapped in some rooms)
  • Space: Jump
  • LMouse: Interact

Road to 1.0
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Planned expansion to four distinct puzzle rooms, each exploring a different layer of control chaos.