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Neon Steel (Capstone)

Unreal Management UI/UX

Overview
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Neon Steel is my capstone project with Bloodfeather Studio. My focus is to help the team ship a polished, playable product while keeping systems clean and easy to extend.

What I did
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  • Production: planning, task clarity, unblocking, keeping scope realistic
  • Gameplay programming & level design contributions (systems integration, iteration)
  • UI/UX support where needed

Constraints
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  • Team project: work has to be predictable and non-destructive (clear ownership)
  • Scope discipline: every feature needs to justify its cost

How I kept things within scope
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  • Modular systems approach (movement/combat/AI/spawning/UI are separate and composable)
  • Small testable slices before we “scale” a feature
  • Documentation that makes it hard to break things accidentally

Next improvements
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  • Public case study with screenshots + metrics once we hit our next milestone