Hi,#
I specialize in C++, AI behavior, and physics-based gameplay. I like solving hard technical problems and making them feel effortless in-game.
What I’m best at#
- C++, SFML, Unity, Unreal
- AI behavior trees & state machines
- Physics & custom simulation tools
- Performance profiling & optimization


Recent highlight#
Shaved 30% frame time on a cloth sim by refactoring constraints and batching collisions. See project
How I work#
Bias for clarity, fast iteration, and measurable results. I prototype early, test with real inputs, and improve from there.
Events I’ve Attended#

TFS Fest 2025
Jun 19, 2025

XP Game Summit 2025
May 30, 2025

Level Up 2025
Apr 12, 2025